Once you have it running, you can play with the configuration settings:ĮTS2 Advanced Graphics settings (Initially set Simple graphics to High, but depending on your graphics card, you might be able to rise to Ultra):ĮTS2's config.cfg file found in: C:\Users\\Documents\Euro Truck Simulator 2 In-game will always show on your Vive.Ĭheck that the Steam overlay doesn't use these keys to take a screenshot. > add: -openvrĪlso make sure 'Use Desktop Game Theatre while SteamVR is active' isn't enabled.į11 - cycle between showing ETS2 menus on your Vive or the monitor. Once installed, right-click on ETS2 in your Library > Properties:īeta tab > Select: oculus - Oculus/Vive - 1.6 - (SDK 1.4.0) AI traffic works in MP or can be turned off in the settings.I've been playing ETS2 in VR for over two years - with a bit of playing with the config settings, and with Asynchronous Reprojection, it is perfectly smooth on the Vive. The vehicle cameras last position and orientation is saved per vehicle! In the map menu you can zoom and scroll on the map, set beacon markers for better orientation and teleport directly to places without the need to park a vehicle to tab there. The mini map can be expanded to large, set to normal gps size or completely hidden. The yellow/black striped trigger markings can be removed if you already know where stuff is and don't need them. Beacon lights can be set to use real lights (IF your PC is powerful enough). Corn can now be chopped in the last still green growth stage as well! You can drive trains and one selling point is exclusive to train delivery. Internet radio streaming or other music can be played in the vehicles radio. Initially intended to allow the player to pick up the small wood leftovers which are hard to grab with a front loader and throw them in a chipper, this was extended to allow to pick up any physical object that's small and light enough to just play around with. Small physical objects can be picked up, carried, dropped or thrown. The bale trailer and others have dynamic tension belts that can be used to strap down bales, wood, pallets or BigBags for safer transport. the ability to use it native would appeal to a lot of players. I would think they would actually not have such an issue with Track IR. FS15 is the one vehicle/sim based game I have that actually blocks TIR from working unless you hack Windows 7 ways from Sunday. That said we may finally get TrackIR support, given the far greater numbers of people with TrackIR who have been asking for support since before FS13, given some aspects of VR (head tracking) are the backbone of TrackIR, which is at least a plusįaelandaea wrote:If they at least support Track IR I'll be happy, but I am not holding my breath. So I doubt there will be support for both types of VR methods, so it may only be HTC/Valve VR support which seams more popular with smaller games companies, which may be down to better licencing arrangements, better support from HTC/Valve and being easer to implement
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